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3 posters

    [LUA] Tricky Teleporter.

    Tricky:o
    Tricky:o
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    Admin


    Posts : 38
    Points : 75
    Join date : 2009-10-25
    Location : Denmark

    [LUA] Tricky Teleporter. Empty [LUA] Tricky Teleporter.

    Post by Tricky:o Mon Oct 26, 2009 11:16 am

    -Heya Razor's!-


    I hope you will enjoy my Teleporter!

    NPC COMMAND / ID:
    .npc spawn 88899

    IT'S A FUNSERVER TELEPORTER!
    Download Now!


    PICTURE:


    [LUA] Tricky Teleporter. WoWScrnShot_091709_225552
    -Undeath-
    -Undeath-
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    Admin


    Posts : 37
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    Join date : 2009-10-04
    Location : England

    [LUA] Tricky Teleporter. Empty Re: [LUA] Tricky Teleporter.

    Post by -Undeath- Mon Oct 26, 2009 1:06 pm

    Sweet gj!
    -lordprimoz-
    -lordprimoz-
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    Posts : 29
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    Age : 32
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    [LUA] Tricky Teleporter. Empty Re: [LUA] Tricky Teleporter.

    Post by -lordprimoz- Mon Oct 26, 2009 7:27 pm

    and now in C++ lol, ill make it when i have time, prolly at school tomorrow...

    edit: i finished it:
    // Made by Lordprimoz //
    // Your free to use the script //
    // I havent tested it yet but im sure it works! //

    #include "StdAfx.h"
    #include "Setup.h"

    #ifdef WIN32
    #pragma warning(disable:4305)
    #endif

    class SCRIPT_DECL teleporter : public GossipScript
    {
    public:
    void GossipHello(Object * pObject, Player* Plr, bool AutoSend);
    void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code);
    void GossipEnd(Object * pObject, Player* Plr);
    void Destroy()
    {
    delete this;
    }
    };

    void teleporter::GossipHello(Object * pObject, Player* Plr, bool AutoSend)
    {
    GossipMenu *Menu;
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    Menu->AddItem(1, "Uber Mall", 1);
    Menu->AddItem(1, "Fun Places", 2);
    Menu->AddItem(1, "Useful Citys", 3);
    Menu->AddItem(1, "Stair Events", 4);
    Menu->AddItem(1, "Boss Fight", 5);
    Menu->AddItem(1, "PvP Area's", 6);
    Menu->AddItem(0, "Custom Instances", 7);
    Menu->AddItem(0, "Uber Player Chill Place!", Cool;
    Menu->AddItem(0, "Ulduar", 9);
    Menu->AddItem(0, "Remove Resurrection Sickness", 99);
    Menu->AddItem(0, "Nevermind", 10);

    if(AutoSend)
    Menu->SendTo(Plr);
    }

    void teleporter::GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)
    {
    Creature * pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?((Creature*)pObject):NULL;
    if(pCreature==NULL)
    return;
    GossipMenu * Menu;
    switch(IntId)
    {
    case 0:
    GossipHello(pObject, Plr, true);
    break;

    case 2:
    GossipMenu *Menu;
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    Menu->AddItem(1, "Swimming Pool!", 11)
    Menu->AddItem(1, "Dancing around the Stone", 12)
    Menu->AddItem(1, "[main menu]", 100)
    break;

    case 1:
    Plr->Gossip_Complete();
    Plr->EventTeleport(1, 4973.893066, -1671.541626, 1344.509888);
    break;


    case 3:
    GossipMenu *Menu;
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    Menu->AddItem(1, "Dalaran City", 13)
    Menu->AddItem(1, "Shattrath City", 14)
    Menu->AddItem(1, "[main menu]", 100)
    break;

    case 4:
    GossipMenu *Menu;
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    Menu->AddItem(1, "The Long Run", 15)
    Menu->AddItem(1, "Do you know how to Jump?", 16)
    Menu->AddItem(1, "[main menu]", 100)
    break;

    case 5:
    Plr->Gossip_Complete();
    Plr->EventTeleport(1, 5466.003906, -2721.448242, 1455.453369);
    break;

    case 6:
    GossipMenu *Menu;
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    Menu->AddItem(1, "Gurubashi Arena", 17)
    Menu->AddItem(1, "Nagrand Arena", 18)
    Menu->AddItem(1, "[main menu]", 100)
    break;

    case 7:
    GossipMenu *Menu;
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    Menu->AddItem(1, "The Darkness!", 19)
    Menu->AddItem(1, "[main menu]", 100)
    break;

    case 8:
    Plr->Gossip_Complete();
    Plr->EventTeleport(1, -7149.520996, 2212.851807, 41.295033);
    break;

    case 9:
    Plr->Gossip_Complete();
    Plr->EventTeleport(571, 9108.206055, -1319.890137, 1058.404297);
    break;


    case 10:
    Plr->Gossip_Complete();
    break;

    case 11:
    Plr->Gossip_Complete();
    Plr->EventTeleport(1, 1220.492920, -6402.769043, 0.000464);
    break;

    case 12:
    Plr->Gossip_Complete();
    Plr->EventTeleport(530, -521.922363, 6897.326172, 163.154953);
    break;

    case 13:
    Plr->Gossip_Complete();
    Plr->EventTeleport(571, 5785.240234, 724.909973, 641.080994);
    break;

    case 14:
    Plr->Gossip_Complete();
    Plr->EventTeleport(530, -1836.537720, 5442.483398, -12.427124);
    break;

    case 15:
    Plr->Gossip_Complete();
    Plr->EventTeleport(1, 3463.909668, -2746.362061, 758.208496);
    break;

    case 16:
    Plr->Gossip_Complete();
    Plr->EventTeleport(1, -10739.357422, 2430.789307, 6.816082);
    break;

    case 17:
    Plr->Gossip_Complete();
    Plr->EventTeleport(0, -13256.986328, 171.981689, 33.933498);
    break;

    case 18:
    Plr->Gossip_Complete();
    Plr->EventTeleport(530, -2088.045654, 6629.665527, 13.055406);
    break;

    case 19:
    Plr->Gossip_Complete();
    Plr->EventTeleport(1, -733.782959, -2218.915039, 17.024702);
    break;

    case 99:
    Plr->addSpell(15007);
    Plr->removeSpell(15007,0,0,0);
    pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You have been cured of that dreaded sickness." );
    Plr->Gossip_Complete();
    break;

    case 100:
    GossipMenu *Menu;
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    Menu->AddItem(1, "Uber Mall", 1);
    Menu->AddItem(1, "Fun Places", 2);
    Menu->AddItem(1, "Useful Citys", 3);
    Menu->AddItem(1, "Stair Events", 4);
    Menu->AddItem(1, "Boss Fight", 5);
    Menu->AddItem(1, "PvP Area's", 6);
    Menu->AddItem(0, "Custom Instances", 7);
    Menu->AddItem(0, "Uber Player Chill Place!", Cool;
    Menu->AddItem(0, "Ulduar", 9);
    Menu->AddItem(0, "Nevermind", 10);
    break;


    }
    };

    void Setupteleporter(ScriptMgr * mgr)
    {
    GossipScript * gs = (GossipScript*) new teleporter();
    mgr->register_gossip_script(88899, gs);
    }


    Last edited by -lordprimoz- on Tue Oct 27, 2009 5:30 pm; edited 2 times in total (Reason for editing : added C++ script)

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